Real Games: What's Legitimate and What's Not in Contemporary Videogames - Playful Thinking - Consalvo, Mia (Concordia University) - Books - MIT Press Ltd - 9780262042604 - October 1, 2019
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Real Games: What's Legitimate and What's Not in Contemporary Videogames - Playful Thinking

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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.


224 pages, 9 b 18 Illustrations, unspecified

Media Books     Hardcover Book   (Book with hard spine and cover)
Released October 1, 2019
ISBN13 9780262042604
Publishers MIT Press Ltd
Pages 224
Dimensions 144 × 205 × 21 mm   ·   370 g
Language English  

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