Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives - Constance Steinkuehler - Books - Cambridge University Press - 9780521144520 - June 11, 2012
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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives New edition

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This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.


483 pages, 31 b/w illus. 5 tables

Media Books     Paperback Book   (Book with soft cover and glued back)
Released June 11, 2012
ISBN13 9780521144520
Publishers Cambridge University Press
Pages 490
Dimensions 155 × 229 × 26 mm   ·   730 g
Language English  
Editor Barab, Sasha, Ph.D. (Arizona State University)
Editor Squire, Kurt, Ph.D. (University of Wisconsin, Madison)
Editor Steinkuehler, Constance (University of Wisconsin, Madison)

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