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My Avatar, My Self: Identity in Video Role-Playing Games Zach Waggoner
My Avatar, My Self: Identity in Video Role-Playing Games
Zach Waggoner
Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.
207 pages, 15 photos, notes, bibliography, index
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | May 21, 2009 |
| ISBN13 | 9780786441099 |
| Publishers | McFarland & Co Inc |
| Pages | 207 |
| Dimensions | 153 × 228 × 12 mm · 306 g |
| Language | English |