My Avatar, My Self: Identity in Video Role-Playing Games - Zach Waggoner - Books - McFarland & Co Inc - 9780786441099 - May 21, 2009
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My Avatar, My Self: Identity in Video Role-Playing Games

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Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.


207 pages, 15 photos, notes, bibliography, index

Media Books     Paperback Book   (Book with soft cover and glued back)
Released May 21, 2009
ISBN13 9780786441099
Publishers McFarland & Co Inc
Pages 207
Dimensions 153 × 228 × 12 mm   ·   306 g
Language English  

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