Mazes in Videogames: Meaning, Metaphor and Design - Alison Gazzard - Books - McFarland & Co Inc - 9780786467945 - May 1, 2013
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Mazes in Videogames: Meaning, Metaphor and Design

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"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.


183 pages, black & white halftones, figures

Media Books     Paperback Book   (Book with soft cover and glued back)
Released May 1, 2013
ISBN13 9780786467945
Publishers McFarland & Co Inc
Pages 192
Dimensions 152 × 229 × 10 mm   ·   263 g
Language English