Educational Potential of Computer Games - Simon Egenfeldt-Nielsen - Books - Bloomsbury Publishing PLC - 9780826497475 - August 1, 2007
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Educational Potential of Computer Games

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The increasing focus on the use of computer games across all ages prompts an investigation into how games can be effectively applied in everyday learning contexts. This book aims to establish a framework for understanding educational use of computer games. It presents an overview, analysis and discussion of the relevant research.


208 pages, Illustrations

Media Books     Hardcover Book   (Book with hard spine and cover)
Released August 1, 2007
ISBN13 9780826497475
Publishers Bloomsbury Publishing PLC
Pages 240
Dimensions 154 × 230 × 23 mm   ·   521 g
Language English  

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