Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Digital Education and Learning - P. Lacasa - Books - Palgrave Macmillan - 9781349457120 - September 20, 2013
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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Digital Education and Learning 1st ed. 2013 edition

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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.


274 pages, 31 Illustrations, black and white; XXXII, 274 p. 31 illus.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 20, 2013
ISBN13 9781349457120
Publishers Palgrave Macmillan
Pages 274
Dimensions 150 × 220 × 10 mm   ·   358 g
Language English  

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