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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Digital Education and Learning P. Lacasa 1st ed. 2013 edition
Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Digital Education and Learning
P. Lacasa
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
274 pages, 31 Illustrations, black and white; XXXII, 274 p. 31 illus.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | September 20, 2013 |
| ISBN13 | 9781349457120 |
| Publishers | Palgrave Macmillan |
| Pages | 274 |
| Dimensions | 150 × 220 × 10 mm · 358 g |
| Language | English |