Gamify Literacy: Boost Comprehension, Collaboration, and Learning - Michele Haiken - Books - International Society for Technology in  - 9781564843869 - April 29, 2017
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Gamify Literacy: Boost Comprehension, Collaboration, and Learning


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Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.


176 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 29, 2017
ISBN13 9781564843869
Publishers International Society for Technology in
Pages 176
Dimensions 233 × 192 × 13 mm   ·   385 g

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