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Conoce todo sobre Estetica en Videojuegos Jose Alberto Corbal Romero
Conoce todo sobre Estetica en Videojuegos
Jose Alberto Corbal Romero
Los juegos ya no se diseñan solo para un ejecutor de acciones, sino para un espectador contemplativo (Description in English below).
Se busca contar historias y, con ellas, inquietar, apasionar, entusiasmar e impresionar. En este manual se exploran las cuestiones estéticas de grandes juegos de ayer y hoy, viendo como estas se han modificado a lo largo del tiempo, siempre adaptándose a una nueva audiencia, pero también a un nuevo mercado, desde la perspectiva de los artistas y espectadores, desarrolladores y audiencia.
Description in English: Going into a world as fascinating as videogames requires a good game guide and a few extra games.
The expansion that the video game industry has undergone in recent years has been incredible, reaching millions of people and creating new platforms and revolutionary gaming systems. But the world of video games, like almost all artistic processes, starts from an idea, which thanks to an exhaustive work, becomes reality.
This book is a manual to convert that idea we have in our heads into a product.
Through these pages you will know how to work on the script, characters, scenarios, game mechanics, artificial intelligence ... a small help for all future designers who want to embark on the great adventure of creating video games.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | April 21, 2020 |
| ISBN13 | 9781681657011 |
| Publishers | American Book Group - Ra-Ma |
| Pages | 184 |
| Dimensions | 170 × 244 × 10 mm · 303 g |
| Language | Spanish |
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