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Virtual and Augmented Reality in Education, Art, and Museums
Virtual and Augmented Reality in Education, Art, and Museums
Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. The book highlights a range of topics such as online learning, digital heritage, and gaming.
350 pages
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | November 22, 2019 |
| ISBN13 | 9781799817963 |
| Publishers | Business Science Reference |
| Pages | 350 |
| Dimensions | 150 × 220 × 20 mm · 1.25 kg |
| Language | English |
| Editor | Guazzaroni, Giuliana |
| Editor | Pillai, Anitha S. |