Transforming Learning and IT Management through Gamification - International Series on Computer Entertainment and Media Technology - Edmond C. Prakash - Books - Springer International Publishing AG - 9783319186986 - August 19, 2015
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Transforming Learning and IT Management through Gamification - International Series on Computer Entertainment and Media Technology 1st ed. 2015 edition

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This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.


119 pages, 2 black & white illustrations, 22 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released August 19, 2015
ISBN13 9783319186986
Publishers Springer International Publishing AG
Pages 119
Dimensions 155 × 235 × 10 mm   ·   390 g
Language German  

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