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Mixed Reality and Gamification for Cultural Heritage Marinos Ioannides Softcover reprint of the original 1st ed. 2017 edition
Mixed Reality and Gamification for Cultural Heritage
Marinos Ioannides
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
594 pages, 252 Illustrations, color; 28 Illustrations, black and white; XVII, 594 p. 280 illus., 252
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | July 20, 2018 |
| ISBN13 | 9783319841984 |
| Publishers | Springer International Publishing AG |
| Pages | 594 |
| Dimensions | 150 × 210 × 22 mm · 381 g |
| Language | German |
| Editor | Ioannides, Marinos |
| Editor | Magnenat-Thalmann, Nadia |
| Editor | Papagiannakis, George |
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