Mixed Reality and Gamification for Cultural Heritage - Marinos Ioannides - Books - Springer International Publishing AG - 9783319841984 - July 20, 2018
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Mixed Reality and Gamification for Cultural Heritage Softcover reprint of the original 1st ed. 2017 edition

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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.


594 pages, 252 Illustrations, color; 28 Illustrations, black and white; XVII, 594 p. 280 illus., 252

Media Books     Paperback Book   (Book with soft cover and glued back)
Released July 20, 2018
ISBN13 9783319841984
Publishers Springer International Publishing AG
Pages 594
Dimensions 150 × 210 × 22 mm   ·   381 g
Language German  
Editor Ioannides, Marinos
Editor Magnenat-Thalmann, Nadia
Editor Papagiannakis, George

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