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Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation Yukio Ohsawa 2012 edition
Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation
Yukio Ohsawa
In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge.
196 pages, 30 black & white tables, biography
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | April 13, 2014 |
| ISBN13 | 9783642444562 |
| Publishers | Springer-Verlag Berlin and Heidelberg Gm |
| Pages | 196 |
| Dimensions | 155 × 235 × 12 mm · 312 g |
| Language | English |
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