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3ds Max Basics for Modeling Video Game Assets Two Volume Set: Model, Rig and Animate a Complete Game Environment and Characters for Export to Unity or Other Game Engines William Culbertson 2nd edition
3ds Max Basics for Modeling Video Game Assets Two Volume Set: Model, Rig and Animate a Complete Game Environment and Characters for Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Media | Other N/A (Unknown format) |
| To be released | November 16, 2026 |
| ISBN13 | 9781041393719 |
| Label | Taylor & Francis Ltd |
| Pages | 832 |
| Dimensions | 200 × 200 × 20 mm · 350 g (Weight (estimated)) |
See all of William Culbertson ( e.g. Paperback Book , Hardcover Book , Book and CD-ROM )