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3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 2nd edition
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| To be released | November 17, 2026 |
| ISBN13 | 9781041273950 |
| Publishers | Taylor & Francis Ltd |
| Pages | 384 |
| Dimensions | 150 × 220 × 10 mm · 577 g (Weight (estimated)) |
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