3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - William Culbertson - Books - Taylor & Francis Ltd - 9781041273981 - November 17, 2026
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3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines 2nd edition

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$ 121.49
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Expected delivery Nov 25 - 30, 2026
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3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.

Media Books     Hardcover Book   (Book with hard spine and cover)
To be released November 17, 2026
ISBN13 9781041273981
Publishers Taylor & Francis Ltd
Pages 448
Dimensions 150 × 220 × 20 mm   ·   703 g   (Weight (estimated))

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