The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace - N. Niman - Books - Palgrave Macmillan - 9781137338730 - July 17, 2014
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.


240 pages, 14 black & white halftones

Media Books     Hardcover Book   (Book with hard spine and cover)
Released July 17, 2014
ISBN13 9781137338730
Publishers Palgrave Macmillan
Pages 231
Dimensions 223 × 146 × 19 mm   ·   430 g

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