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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace N. Niman 1st ed. 2014 edition
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
N. Niman
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
231 pages, 16 Illustrations, black and white; VIII, 231 p. 16 illus.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | July 17, 2014 |
| ISBN13 | 9781349464128 |
| Publishers | Palgrave Macmillan |
| Pages | 231 |
| Dimensions | 216 × 139 × 16 mm · 312 g |
| Language | English |