Tell your friends about this item:
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies Adam Chapman 1st edition
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies
Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | April 25, 2018 |
| ISBN13 | 9781138597822 |
| Publishers | Taylor & Francis Ltd |
| Pages | 302 |
| Dimensions | 229 × 153 × 26 mm · 450 g |
| Language | English |