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What Video Games Have to Teach Us About Learning and Literacy James Paul Gee 2 Revised edition
What Video Games Have to Teach Us About Learning and Literacy
James Paul Gee
Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.
256 pages
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | December 26, 2007 |
| ISBN13 | 9781403984531 |
| Publishers | Palgrave Macmillan |
| Pages | 256 |
| Dimensions | 156 × 232 × 17 mm · 439 g |
| Language | English |
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